The Outlast Trials immerses players in a chilling and spine-tingling experience, set within the confines of a sinister Cold War experiment. Developed by Red Barrels, this installment in the renowned Outlast series delivers a relentless onslaught of psychological horror and survival challenges. As players navigate through the dark and foreboding corridors, they encounter horrifying enemies and face harrowing trials that test their resilience and sanity. With its atmospheric setting, gripping narrative, and immersive gameplay, The Outlast Trials promises an unforgettable journey into fear and terror, captivating horror enthusiasts and gamers alike with its disturbing and eerie ambiance. Today, we are going to talk about Best Amp Outlast Trials
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What is an Amp in The Outlast Trials
Amps are really important for getting better at The Outlast Trials. They give you strong boosts to help you survive in the scary Cold War experiments. These special illegal items, secretly given by Reagent Dorris, are very important for winning the game. With so many options for Amps and not much money to spend, it’s important to choose the best ones to manage resources wisely.
You can get special benefits in the game once you reach level 10. These benefits can help you a lot during your therapy and can improve your chances of surviving. Amps have great benefits that are even better than strong drugs. They make gameplay much better. To get Amps, players need to reach Therapy Level 10 and then go to the Cafeteria in the Murkoff Institute to buy them from Dorris.
Complete List of Amps in The Outlast Trials
Amp | Required Level | Description |
Slippers | 10 | Allows silent movement over broken glass. |
Hide and Breathe | 12 | Stamina begins to replenish instantly when hiding. |
Cacophony | 14 | Enhances the noise of thrown bricks and bottles, making them more effective distractions. |
Double Doses | 16 | Syringes gain a second use. |
Heal and Hide | 18 | Health starts regenerating immediately when in a hiding spot. |
Strong Arm | 20 | Enhances the damage done by thrown bricks and bottles. |
Noise Reduction | 22 | Lessens noise created by running and opening doors. |
Quick Escape | 24 | Temporarily increases speed and stamina after taking damage. |
Antitoxin | 26 | Allows full sanity restoration over time and reduces the duration of psychosis in half. |
What are The Best Amps in The Outlast Trials
Amp | Description |
Quick Escape | Temporarily boosts speed after taking damage, allowing swift evasion from enemies. |
Last Chance | Grants one additional chance at survival, leaving the player with one health point after a lethal strike. Cooldown of approximately five minutes. |
Hide and Heal | Restores a portion of health upon hiding, and initiates health regeneration while hidden. |
Double Doses | Doubles the usage of syringes, essential for reviving teammates in multiplayer sessions. |
Noise Reduction | Reduces noise produced when running and opening doors, enhancing stealth capabilities. |
Slippers | Allows silent movement over broken glass, aiding in avoiding detection by enemies. |
Battery Charger | Automatically recharges night vision goggles when not in use, reducing reliance on finding batteries scattered throughout the game. |
Night Crawler | Increases crouched walking speed and extends the duration of night vision battery, enhancing stealth and survivability in dark environments. |
To Wrap it all Up
The Outlast Trials plunges players into a terrifying Cold War experiment, offering a spine-chilling journey through psychological horror and survival challenges. With its immersive atmosphere and gripping narrative, the game captivates horror enthusiasts worldwide. Amps, special items provided by Reagent Dorris, play a crucial role in enhancing gameplay, offering powerful boosts to survival. Choosing the best Amps becomes vital to manage resources wisely. With benefits surpassing even strong drugs, reaching Therapy Level 10 unlocks these game-changing abilities. The Cafeteria in the Murkoff Institute, where Dorris resides, is where players acquire Amps, enhancing their chances of survival in the sinister trials.
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