Finding all collectibles in Mafia The Old Country is the ultimate way to unlock achievements, enjoy hidden lore, and truly complete the game. Since this prequel to the Mafia series tells a story of crime and family, collectibles enrich the world far beyond the main missions. From Journal Notes to Charms, Locked Boxes, Trinacrias, Newspapers, Photographs, and Mystery Foxes, every item gives you another reason to explore Sicily’s villas, ruins, and alleys.
Why Collectibles Matter in Mafia The Old Country
Unlike filler items in some games, these collectibles have real value. They unlock lore, award charms, and grant trophies. Moreover, each discovery gives you insight into the characters and factions shaping early Mafia history. As a result, completionists find their efforts more rewarding, while casual players gain a deeper appreciation of the story.
Types of Collectibles You’ll Encounter
Instead of focusing only on the main missions, take time to notice the following categories:
- Journal Notes: reveal family secrets, betrayals, and history
- Charms: talismans unlocked when you complete certain sets
- Locked Boxes: hidden caches requiring thorough exploration
- Trinacrias: symbols of Sicily scattered across ruins
- Photographs: snapshot locations tied to specific environments
- Newspapers: clippings that add historical background
- Mystery Foxes: cleverly hidden statues testing your curiosity
Collectibles by Chapter
Chapter 1: Famiglia (9 Collectibles)
In the very first chapter, you’ll find 8 Journal Notes and 1 Charm. For instance, the Harvest Instructions note lies in Enzo’s bedroom, while the Delivery Schedule is tucked away in the wine cellar. After collecting the Note from Father Ciccone, the Sant’Agata Medallion Charm unlocks automatically, marking your first major milestone.
Chapter 2: Palio
This chapter introduces variety. The Astuzia Bead Charm rests on a fireplace mantle in the ruins garden. Meanwhile, a Newspaper titled Floods in Europe sits behind a wooden platform near the racing grounds. You’ll also come across Journal Notes and Trinacrias hidden in nearby ruins, so pay close attention to details.
Chapter 3: Il Patto
At this point, collectibles expand further. Journal Notes appear in safehouses and abandoned structures. In addition, Trinacrias pop up near market stalls. Locked Boxes also make their first appearance, giving you a taste of more challenging hunts.
Chapter 4: Il Barone
For the first time, Photographs become collectible. One notable location is inside the temple ruins. On the other hand, a Mystery Fox is cleverly placed in a nearby forest. Several Journal Notes are also scattered throughout the Baron’s villa, making this chapter rich in content.
Chapter 5: The Impound Yard
Exploring the yard pays off. You’ll locate Locked Boxes inside garages and storage sheds. At the same time, a Mystery Fox sits near stacked crates, rewarding careful observation. Don’t forget the Journal Notes lying inside worker huts and offices, as they flesh out the chapter’s narrative.
Chapter 6: Messina’s Camp
This area mixes multiple collectible types. For example, Charms and Trinacrias are hidden in tents and supply areas. Newspapers highlight wartime smuggling routes, while Journal Notes shed light on Messina’s shady dealings. Consequently, this chapter is especially rewarding for lore hunters.
Chapter 7: Villa Ludovici
Collectibles in this villa are particularly easy to miss. Photographs rest on balconies overlooking gardens, and Journal Notes hide within bedrooms and libraries. Furthermore, a Locked Box waits inside the study. Since combat can distract you here, double-check every room once the action ends.
Chapter 8: Disgrazia (8 Collectibles)
The chapter offers a well-rounded mix:
- 2 Journal Notes hidden in ruined houses
- 3 Locked Boxes tucked into storage buildings
- 1 Newspaper on a desk in the mayor’s office
- 2 Charms located in a chapel and alleyways
Together, these items illustrate the scale of corruption during the city’s downfall.
Final Chapters
Later missions continue adding variety. For example, photographs appear in forest paths and temple ruins. Mystery Fox statues often lurk in courtyards or mountain trails. In addition, final Journal Notes tie together unresolved story threads, while Newspapers reinforce the historical setting.
Example Table: Chapter 1
Type | Name / Description | Location |
---|---|---|
Journal Note | Harvest Instructions | Enzo’s bedroom |
Journal Note | Delivery Schedule | Wine cellar |
Journal Note | Note from Father Ciccone | Main hall desk |
Charm | Sant’Agata Medallion | Unlocks after last note |
Tips for a Smooth Collectible Hunt
- Replay chapters in free roam mode if you miss anything.
- Look for sparkling glints in dim corners, these often mark items.
- Pay attention to NPC dialogue, which occasionally hints at hidden treasures.
- Explore rooftops, cellars, and locked backrooms, since developers love to hide collectibles where you least expect them.
Why Completion Is Worth It
While collectibles don’t block the main story, they undeniably enhance the experience. Moreover, they add depth to characters and history. Collecting them all unlocks charms, achievements, and in some cases secret rewards. Therefore, skipping them means missing part of what makes Mafia The Old Country special.
Final Word
Collectibles in Mafia The Old Country transform exploration into a meaningful adventure. They’re not just trinkets, they carry stories, history, and small rewards that make the game world feel alive. Whether you’re chasing Journal Notes, Charms, Locked Boxes, or the elusive Mystery Foxes, this guide ensures you won’t walk past anything important. Ultimately, hunting them all is how you fully experience the game’s soul.
Read More: Mafia The Old Country Safe Code Guide (All Locations)