Runes play a crucial role in World of Warcraft (WoW), serving as powerful symbols with diverse functions across the game. In the context of WoW, runes are often associated with the Death Knight class, where they are used to unleash devastating abilities and attacks. Death Knights harness the power of blood, frost, and unholy runes, each representing different aspects of their formidable arsenal. These runes act as a resource system, determining the availability of specific spells and abilities. Players need to strategically manage their rune resources during battles to optimize their damage output and survivability. Today, we are going to talk about SOD Phase 2 Datamine WoW Runes
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SOD Phase 2 Datamine Runes in WoW Explained by Devs
Phase 2 of Season of Discovery is now out, and it’s based on what users said about Phase 1. To encourage people to explore and find things on their own, we won’t share any data-mined information about how to get new Runes or Profession Recipes. This approach will continue until the information is found on live servers or released by other sources. It’s better if people in the community also don’t share specific information about how to get the new items.
When Phase 2 starts, we will give out detailed information about new quests and how to get runes. We will use spoiler tags, like we did in Phase 1. We are excited to work with the community to uncover all the secrets of Phase 2 as it happens.
The pledge is made to avoid spoilers for new quest text, rune acquisition techniques, and profession recipes. General information, like as new items, boss abilities, and rune effects, will continue to be shared. The Wowhead team appreciates the community’s support and looks forward to connecting with users during Season of Discovery Phase 2!
Every Rune Datamined From SOD Phase 2 in WoW So Far
Class | Slot | Engrave | Effect |
Warrior | Pants | Engrave Pants – Commanding Shout | Shout increases Stamina of party members within 30 yards by 2 for 2 min. |
Belt | Engrave Belt – Blood Surge | Chance for certain abilities to make Slam instant and cost no Rage. | |
Belt | Engrave Belt – Focused Rage | Reduces rage cost of offensive abilities by 3. | |
Belt | Engrave Belt – Precise Timing | Makes Slam instant with a 6 sec cooldown. | |
Bracers | Engrave Bracers – Rampage | Increases attack power and stacks on critical hits. | |
Bracers | Engrave Bracers – Sword and Board | Chance to refresh Shield Slam cooldown. | |
Bracers | Engrave Bracers – Wrecking Crew | Melee crits enrage, increasing physical damage for 12 sec. | |
Boots | Engrave Boots – Enraged Regeneration | Heals for 30% of max health over 10 sec during Enrage, Berserker Rage, or Bloodrage. | |
Boots | Engrave Boots – Intervene | High-speed run to intercept attacks on a party member. | |
Boots | Engrave Boots – Rallying Cry | Grants 15% increased max health to party and raid members for 10 sec. | |
Helm | Engrave Helm – Shield Mastery | Increases physical damage by 10% with a shield, reduces Disarm duration by 50%. | |
Helm | Engrave Helm – Taste for Blood | Rend causes Overpower activation. | |
Helm | Engrave Helm – Vigilance | Reduces damage taken by a party or raid member and transfers threat. | |
Paladin | Belt | Engrave Belt – Enlightened Judgements | Increases Judgement range and spell hit with all spells. |
Belt | Engrave Belt – Infusion of Light | Boosts Holy Shock damage, resets cooldowns on crits. | |
Belt | Engrave Belt – Sheath of Light | Melee damage increases spell power for 1 min. | |
Bracers | Engrave Bracers – Improved Hammer of Wrath | Resets Hammer of Wrath cooldown on damage below 10% health. | |
Bracers | Engrave Bracers – Purifying Power | Reduces Exorcism and Holy Wrath cooldown, adds stun to Holy Wrath. | |
Boots | Engrave Boots – Guarded by the Light | Grants mana regeneration but reduces healing spell effectiveness. | |
Boots | Engrave Boots – Sacred Shield | Absorbs damage, increases Flash of Light critical healing. | |
Boots | Engrave Boots – The Art of War | Melee crits reset Holy Shock and Exorcism cooldowns. | |
Helm | Engrave Helm – Fanaticism | Increases Holy spell critical strike chance. | |
Helm | Engrave Helm – Improved Sanctuary | Enhances Blessing of Sanctuary damage prevention and dealt damage. | |
Helm | Engrave Helm – Light’s Grace | Reduces Holy Light cast time after casting Holy Light. | |
Helm | Engrave Helm – Wrath | Allows Consecration to crit and adds crit chance to certain spells. | |
Hunter | Belt | Engrave Belt – Aspect of the Viper | Auto attacks regenerate mana, reduces total damage done. |
Belt | Engrave Belt – Expose Weakness | Criticals increase attack power for a duration. | |
Belt | Engrave Belt – Melee Specialist | Adjusts cooldowns and effects for certain attacks. | |
Belt | Engrave Belt – Steady Shot | Ranged weapon damage steady shot. | |
Bracers | Engrave Bracers – Focus Fire | Consumes pet’s Frenzy for attack speed and Focus. | |
Bracers | Engrave Bracers – T.N.T. | Increases Explosive Shot and trap damage. | |
Boots | Engrave Boots – Dual Wield Specialization | Boosts offhand weapon damage and modifies Raptor Strike. | |
Boots | Engrave Boots – Invigoration | Mana regeneration on pet critical hits. | |
Boots | Engrave Boots – Trap Launcher | Allows trap placement in combat and separates cooldowns. | |
Helm | Engrave Helm – Combat Potency | Chance to gain Energy on off-hand weapon melee damage. | |
Helm | Engrave Helm – Focused Attacks | Gains Energy on melee or ranged critical strikes. | |
Helm | Engrave Helm – Honor Among Thieves | Gains combo points when party member critically hits. | |
Rogue | Belt | Engrave Belt – Poisoned Knife | Throws off-hand weapon for damage and applies poison. |
Belt | Engrave Belt – Shadowstep | Teleports behind enemy, increases movement speed. | |
Belt | Engrave Belt – Shuriken Toss | Throws shuriken for damage and awards combo point. | |
Boots | Engrave Boots – Master of Subtlety | Stealthed attacks deal additional damage. | |
Boots | Engrave Boots – Waylay | Unbalances target, increases time between attacks. | |
Boots | Engrave Boots – Rolling with the Punches | Dodge or parry grants increased health. | |
Helm | Engrave Helm – Combat Potency | Chance to gain Energy on off-hand weapon melee damage. | |
Helm | Engrave Helm – Focused Attacks | Gains Energy on melee or ranged critical strikes. | |
Helm | Engrave Helm – Honor Among Thieves | Gains combo points when party member critically hits. | |
Priest | Pants | Engrave Pants – Shadowfiend | Summons shadowy fiend to attack target, restores caster’s mana. |
Belt | Engrave Belt – Empowered Renew | Enhances Renew with immediate healing and increased benefits. | |
Belt | Engrave Belt – Mind Spike | Deals Shadowfrost damage and boosts Mind Blast crit chance. | |
Belt | Engrave Belt – Renewed Hope | Increases crit chance of certain heals on targets with Weakened Soul. | |
Bracers | Engrave Bracers – Despair | Allows periodic damage to critically strike. | |
Bracers | Engrave Bracers – Surge of Light | Critical spellcasts make certain heals instant. | |
Bracers | Engrave Bracers – Void Zone | Summons void zone dealing Shadow damage over time. | |
Boots | Engrave Boots – Dispersion | Reduces damage taken, regenerates mana for a brief period. | |
Boots | Engrave Boots – Pain Suppression | Reduces damage taken by a friendly target and enhances dispel resistance. | |
Boots | Engrave Boots – Spirit of the Redeemer | Allows casting healing spells for free in a specific form. | |
Helm | Engrave Helm – Divine Aegis | Critical heals create a protective shield on the target. | |
Shaman | Chest | Engrave Chest – Two-Handed Mastery | Boosts attack speed with two-handed weapons on melee hits. |
Belt | Engrave Belt – Fire Nova | Replaces Fire Nova Totem, causing fire damage at totem’s location. | |
Belt | Engrave Belt – Maelstrom Weapon | Chance to reduce cast time of certain spells on melee attacks. | |
Belt | Engrave Belt – Power Surge | Flame Shock has a chance to reset cooldowns and make next spell instant. | |
Boots | Engrave Boots – Ancestral Awakening | Critically healing with Healing Wave summons ancestral spirit for additional healing. | |
Boots | Engrave Boots – Decoy Totem | Summons a totem redirecting an attack to itself. | |
Boots | Engrave Boots – Spirit of the Alpha | Increases threat generated by target. | |
Helm | Engrave Helm – Gale Winds | Doubles Hurricane damage, removes cooldown, reduces mana cost. | |
Helm | Engrave Helm – Gore | Chance to reset Mangle (Bear) cooldown on certain strikes. | |
Helm | Engrave Helm – Improved Barkskin | Casts Barkskin on allies without penalties, even while shapeshifted. | |
Mage | Belt | Engrave Belt – Frostfire Bolt | Launches bolt causing Frostfire damage over time. |
Belt | Engrave Belt – Hot Streak | Instant Pyroblast after two consecutive spell criticals. | |
Belt | Engrave Belt – Missile Barrage | Reduces Arcane Missiles cooldown and mana cost on certain spell hits. | |
Belt | Engrave Belt – Spellfrost Bolt | Launches bolt causing Spellfrost damage over time. | |
Bracers | Engrave Bracers – Balefire Bolt | Deals Spellfire damage, increasing with consecutive casts. | |
Bracers | Engrave Bracers – Displacement | Teleports back to last Blink location, resets Blink cooldown. | |
Bracers | Engrave Bracers – Molten Armor | Deals fire damage when hit, boosts spell crit chance and reduces crit chance on the caster. | |
Boots | Engrave Boots – Brain Freeze | Frost spells have a chance to make next Fireball, Spellfrost Bolt, or Frostfire Bolt instant. | |
Boots | Engrave Boots – Chronostatic Preservation | Stores arcane, fire, and frost energy for a healing effect. | |
Boots | Engrave Boots – Spell Power | Boosts critical strike damage bonus of all spells. | |
Helm | Engrave Helm – Deep Freeze | Stuns frozen target for 5 sec. | |
Helm | Engrave Helm – Temporal Anomaly | Grants shields to nearby party members in intervals. | |
Warlock | Belt | Engrave Belt – Grimoire of Synergy | Grants chance to boost damage done by you or your demon. |
Belt | Engrave Belt – Invocation | Refreshing certain spells causes instant damage. | |
Belt | Engrave Belt – Shadow and Flame | Critical strikes boost Fire and Shadow damage. | |
Bracers | Engrave Bracers – Immolation Aura | Deals periodic damage to nearby enemies and reduces magic damage taken. | |
Bracers | Engrave Bracers – Summon Felguard | Summons a Felguard under the Warlock’s command. | |
Bracers | Engrave Bracers – Unstable Affliction | Causes shadow damage over time, dispelling silencers and silencing dispellers. | |
Boots | Engrave Boots – Dance of the Wicked | Grants dodge chance and mana regeneration on critical strikes. | |
Boots | Engrave Boots – Demonic Knowledge | Boosts spell damage and healing based on demon pet’s stats. | |
Boots | Engrave Boots – Shadowflame | Deals Shadow and Fire damage in a cone. | |
Helm | Engrave Helm – Backdraft | Conflagrate grants spellcasting haste for a duration. | |
Helm | Engrave Helm – Pandemic | Allows periodic damage from certain spells to critically strike. | |
Druid | Belt | Engrave Belt – Berserk | Boosts Mangle (Bear) hits and reduces energy cost for Cat Form abilities. |
Belt | Engrave Belt – Eclipse | Starfire boosts Wrath crit chance, and vice versa, stacking charges. | |
Belt | Engrave Belt – Nourish | Heals a friendly target, additional healing if certain effects are active. | |
Bracers | Engrave Bracers – Efflorescence | Swiftmend causes Efflorescence, healing party members in an area over time. | |
Bracers | Engrave Bracers – Improved Frenzied Regeneration | Frenzied Regeneration converts active resource into health over time. | |
Boots | Engrave Boots – Dreamstate | Spell critical strikes grant mana regeneration and increase Nature damage. | |
Boots | Engrave Boots – King of the Jungle | Alters Tiger’s Fury, boosting physical damage and granting energy. | |
Boots | Engrave Boots – Survival Instincts | Grants health and resource regeneration, triggered by dodges in specific forms. | |
Helm | Engrave Helm – Gale Winds | Doubles Hurricane damage, removes cooldown, reduces mana cost. | |
Helm | Engrave Helm – Gore | Chance to reset Mangle (Bear) cooldown on certain strikes. | |
Helm | Engrave Helm – Improved Barkskin | Casts Barkskin on allies without penalties, even while shapeshifted. |
To Wrap it all Up
In conclusion, the Phase 2 datamine of Runes in World of Warcraft’s Season of Discovery unveils a rich array of enchantments, each tailored to enhance specific class abilities. As the WoW community eagerly awaits the unfolding of this new chapter, developers have chosen to keep certain details under wraps, encouraging players to explore and discover the secrets on their own. This commitment to avoiding spoilers underscores the collaborative spirit between developers and players. The Wowhead team remains dedicated to providing comprehensive information while respecting the thrill of exploration. With an extensive list of engraved effects, Phase 2 promises to bring fresh dynamics to gameplay, inviting players to master the strategic use of these powerful runes.
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